

Selecting mesh and techniques for UV mapping (See below)įrom here, you can press TAB to change context in the 3D viewport, and change to 'Edit Mode' In the right hand side of the UV Editing workspace, using the 3D Viewport, you can left click the object you wish to UV Unwrap, then verify its selected in the top right outliner. Getting to Edit mode and selecting your label area In Blender, with your model imported, you can access the UV Editing workspace by clicking ‘UV Editing’ in the workspace selector at the top of your standard default blender workspace. Another way to look at it, is that you are using the mesh itself as a clipping mask on an image, and you need to decide how the image will appear in your clipping mask. Instead of laying the label across the bottle, you are laying this section of mesh you have made across the image file of the label. In the case of unwrapping this area, however, you are doing the opposite in a sense. Just like creating and laying a Label across a real physical bottle, you need to create a physical Label section in the 3d Space thats the necessary height/width/and shape for the job. UV mapping is simply the way a 2d image, or design, is ‘projected’ or layered across a section of a 3d area. In order to visually show your design or personalisation on your model, it must be “UV Mapped” accordingly. Spiff displays user login in shopify admin.UV Mapping - Unwrapping Mesh in Blender.Setting up Materials for GLB file exports from Blender.

Converting a 3D Model to GLB (Simplified).
